Slæ̈rn Vecotá-zmemol (/fuˈsi/ /zmeˈmol/ [hard; solid; sturdy] [chef; cook]) is a subtropical Large City located in the Slïrddáms Principality of the Cochi.
The name Slæ̈rn Vecotá-zmemol is derived from the Sylvin language, as Slæ̈rn Vecotá-zmemol was founded by Grivguis, who was culturaly Gnoll.
Climate
Slæ̈rn Vecotá-zmemol has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being a cold 5°C (41°F) and its average temperature during the winter being a cold 4°C (39°F). Slæ̈rn Vecotá-zmemol receives an average of 206 cm/y (81 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Slæ̈rn Vecotá-zmemol covers an area of nearly 190 km2 (76 mi2), and an average elevation of 1904 m (6246 ft) above sea level.
Overview
Slæ̈rn Vecotá-zmemol was founded durring the early 11th century, by Grivguis. The establishment of Slæ̈rn Vecotá-zmemol was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Slæ̈rn Vecotá-zmemol's construction back out of the project. Grivguis pushed on reguardles, and Slæ̈rn Vecotá-zmemol was finished, but starts off as a terible place to live.
Slæ̈rn Vecotá-zmemol was built using the conventions of Gnoll durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Vecotá-zmemol is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Slæ̈rn Vecotá-zmemol is was constructed arround several narrow paverstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Slæ̈rn Vecotá-zmemol's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Slæ̈rn Vecotá-zmemol's political statment focused walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
A look around Slæ̈rn Vecotá-zmemol has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Slæ̈rn Vecotá-zmemol long.
Civic Infrastructure
Slæ̈rn Vecotá-zmemol possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Slæ̈rn Vecotá-zmemol has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Slæ̈rn Vecotá-zmemol has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Vecotá-zmemol. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Vecotá-zmemol's parks.
Slæ̈rn Vecotá-zmemol has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Vecotá-zmemol.
Slæ̈rn Vecotá-zmemol has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Slæ̈rn Vecotá-zmemol has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Slæ̈rn Vecotá-zmemol has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Slæ̈rn Vecotá-zmemol has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Slæ̈rn Vecotá-zmemol has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Vecotá-zmemol has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Vecotá-zmemol has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Vecotá-zmemol's public wards, blessings, and other arcane systems.
Slæ̈rn Vecotá-zmemol has an Arcane Academy which provides higher education in the arcane sciences.
Slæ̈rn Vecotá-zmemol possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Vecotá-zmemol's grid is powered by a direct leyline tap.
Slæ̈rn Vecotá-zmemol possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Slæ̈rn Vecotá-zmemol has a first rate hospital which caters to anyone in need of long term medical care.
Slæ̈rn Vecotá-zmemol has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Slæ̈rn Vecotá-zmemol has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Vecotá-zmemol's natural decorations nor waterways.
Slæ̈rn Vecotá-zmemol has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Slæ̈rn Vecotá-zmemol has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Slæ̈rn Vecotá-zmemol has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Slæ̈rn Vecotá-zmemol is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Slæ̈rn Vecotá-zmemol's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.
Due to the actions of local Kami, winter is long in Slæ̈rn Vecotá-zmemol.
The Xtabay near Slæ̈rn Vecotá-zmemol are known to be quite timid.
Slæ̈rn Vecotá-zmemol's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Charm energies of tier 2 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 86
Farmers: 127
Farm Laborer: 263
Hunters: 154
Milk Maids: 117
Ranchers: 57
Ranch Hands: 113
Shepherds: 104
Farmland: 180491 m2
Cattle and Similar Creatures: 11196
Poultry: 134361
Swine: 8957
Sheep: 447
Goats: 89
Horses, Mounts, and Beasts of Burden: 4478
Craftsmen
Arms and Toolmakers: 95
Blacksmiths: 99
Bookbinders: 55
Buckle-makers: 60
Cabinetmakers: 99
Candlemakers: 131
Carpenters: 142
Clothmakers: 121
Coach and Harness Makers: 48
Coopers: 106
Copper, Brass, Tin, Zinc, and Lead Workers: 61
Copyists: 42
Cutlers: 38
Fabricworkers: 109
Farrier: 218
Furriers: 28
Glassworkers: 159
Gunsmiths: 102
Harness-Makers: 42
Hatters: 82
Hosiery Workers: 32
Jewelers: 52
Leatherwrights: 104
Locksmiths: 47
Matchstick makers: 67
Musical Instrument Makers: 63
Painters, Structures and Fixtures: 54
Paper Workers: 64
Plasterers: 58
Pursemakers: 78
Roofers: 49
Ropemakers: 46
Rugmakers: 44
Saddlers: 79
Scabbardmakers: 98
Scalemakers: 47
Scientific, Surgical, and Optical Instrument Makers: 29
Sculptors, Structures and Fixtures: 44
Shoemakers: 43
Soap and Tallow Workers: 142
Tailors: 218
Tanners: 58
Upholsterers: 65
Watchmakers: 60
Weavers: 117
Whitesmiths: 36
Merchants
Adventuring Goods Retellers: 30
Arcana Sellers: 30
Beer-Sellers: 60
Booksellers: 69
Butchers: 104
Chandlers: 109
Chicken Butchers: 113
Entrepreneurs: 45
Fine Clothiers: 114
Fishmongers: 109
Florists: 26
Potion Sellers: 77
Resellers: 186
Spice Merchants: 58
Wine-sellers: 84
Wheelwright: 72
Woodsellers: 41
Service workers
Bakers: 235
Barbers: 182
Coachmen: 62
Cooks: 186
Doctors: 98
Gamekeepers: 69
Grooms: 39
Hairdressers: 159
Healers: 126
Housekeepers: 127
Housemaids: 263
House Stewards: 121
Inns: 41
Laundry maids: 82
Maidservants: 179
Nursery Maids: 81
Pastrycooks: 149
Restaurateur: 186
Tavern Keepers: 179
Specialized Laborer
Ashworkers: 63
Bleachers: 43
Chemical Workers: 25
Coal Heavers: 93
In-Town Couriers: 101
Long Haul Couriers: 99
Dockyard Workers: 97
Gas Workers: 22
Hay Merchants: 37
Leech Collectors: 122
Millers: 101
Miners: 111
Oilmen and Polishers: 71
Postmen: 95
Pure Finder: 57
Skinners: 135
Sugar Refiners: 25
Tosher: 71
Warehousemen: 149
Watercarriers: 98
Watermen, Bargemen, etc.: 127
Skilled Laborers
Accountants: 57
Alchemist: 67
Clerk: 95
Dentists: 45
Educators: 126
Engineers: 65
Gardeners: 46
Mages: 34
Plumbers: 47
Pharmacist: 52
Professors: 19
Scientists: 33
Wizards: 19
Civil Servants
Adventurers: 41
Bankers: 62
Civil Clerks: 99
Civic Iudex: 49
Consultants: 29
Exorcist: 104
Fixers: 52
Kami Clerk: 90
Landlords: 82
Lawyers: 51
Legend Keepers: 72
Militia Officers: 497
Monks, Monastic: 159
Monks, Civic: 131
Historian, Oral: 97
Historian, Textual: 53
Policemen, Sheriffs, etc.: 93
Priests: 213
Rangers: 60
Rat Catchers: 71
Scholars: 68
Spiritualist: 79
Slayers: 25
Storytellers: 162
Military Officers: 149
Cottage Industries
Brewers: 131
Comfort Services: 172
Enchanters: 51
Herbalists: 49
Jaminators: 135
Needleworkers: 139
Potters: 72
Preserve Makers: 127
Quilters: 63
Seamsters: 279
Spinners: 144
Tinker: 51
Weaver: 111
Artists
Actors: 47
Architects: 17
Bards: 66
Costumers: 27
Dancers: 53
Drafters: 28
Engravers: 36
Fine Furniture Carpenters: 22
Glaziers: 47
Inlayers: 43
Musicians: 114
Painters, Art: 23
Playwrights: 48
Sculptors, Art: 39
Wood Carvers: 159
Writers: 159
Produce Industries
Butter Churners: 179
Canners: 131
Cheesmakers: 172
Ice Merchants: 19
Millers: 87
Picklers: 73
Smokers: 57
Stockmakers: 51
Tobacconists: 73
Tallowmakers: 99
16885 of Slæ̈rn Vecotá-zmemol's population work within a Foundational Occupation.
935 work in Agriculture
3631 work as Craftsmen
1327 work as Merchants
2564 work as Service Workers
1742 work as General Laborers
705 work as Skilled Laborers
2588 work as Civil Servants
1524 work in Cottage Industries
928 work as Artists
941 work in Produce Industries
24767 of Slæ̈rn Vecotá-zmemol's population do not work in a formal occupation, but do contribute to the local economy. 3135 (7%) are noncontributers.
Points of Interest
Slæ̈rn Vecotá-zmemol is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.
POI
History
The the a suit of Banded mail of Illusion, an a suit of Banded mail imbued with great amounts of Illusion energies was created in Slæ̈rn Uhotijo-sdink by in time immemorial, reportedly some time during the late 2nd century.